About me
I have been interested in game development for a long time. My first
experience was with Valve's "Hammer" Editor, but I later moved to
GameMaker and Unity where I started to learn how to program. In
university, I initially studied Game Design, but it was during my
time there that I realized programming was what I enjoyed most about
developing games.
I've made it a personal goal to be programming language and game-engine
agnostic, as some are better suited for certain tasks than others, and
they all come with their own pros & cons. I strive to always improve
upon my own skills, and like to try different approaches to problems
I have encountered before. In a team I try to help out whenever I have
time, as solving problems together is both fun and an opportunity to
learn something new!